Before using ModelArts ExeML to build a model, upload data to an OBS bucket.
Uploading Data to OBS
This operation uses the OBS console to upload data. For more information about how to create a bucket and upload files, see Creating a Bucket and Uploading a File.
Perform the following operations to import data to the dataset for model training and building.
- Log in to OBS Console and create a bucket.
- Upload the local data to the OBS bucket. If you have a large amount of data, use OBS Browser+ to upload data or folders. The uploaded data must meet the dataset requirements of the ExeML project.
Requirements on Datasets
- The name of files in a dataset cannot contain Chinese characters, plus signs (+), spaces, or tabs.
- Ensure that no damaged image exists. The supported image formats include JPG, JPEG, BMP, and PNG.
- Do not store data of different projects in the same dataset.
- To ensure the prediction accuracy of models, the training samples must be similar to the actual application scenarios.
- To ensure the generalization capability of models, datasets should cover all possible scenarios.
- In an object detection dataset, if the coordinates of the bounding box exceed the boundaries of an image, the image cannot be identified as a labeled image.
Requirements for Files Uploaded to OBS
- If you do not need to upload training data in advance, create an empty folder to store files generated in the future, for example, /bucketName/data-cat.
- If you need to upload images to be labeled in advance, create an empty folder and save the images in the folder. An example of the image directory structure is /bucketName/data-cat/cat.jpg.
- If you want to upload labeled images to the OBS bucket, upload them according to the following specifications:
- Images in JPG, JPEG, PNG, and BMP formats are supported. When uploading images on the ModelArts console, ensure that the size of an image does not exceed 5 MB and the total size of images to be uploaded in one attempt does not exceed 8 MB. If the data volume is large, use OBS Browser+ to upload images.
- A label name can contain a maximum of 32 characters, including letters, digits, hyphens (-), and underscores (_).
Table 1 PASCAL VOC format descriptionField
|
Mandatory
|
Description
|
folder
|
Yes
|
Directory where the data source is located
|
filename
|
Yes
|
Name of the file to be labeled
|
size
|
Yes
|
Image pixel
- width: image width. This parameter is mandatory.
- height: image height. This parameter is mandatory.
- depth: number of image channels. This parameter is mandatory.
|
segmented
|
Yes
|
Segmented or not
|
object
|
Yes
|
Object detection information. Multiple object{} functions are generated for multiple objects.
- name: class of the labeled object. This parameter is mandatory.
- pose: shooting angle of the labeled object. This parameter is mandatory.
- truncated: whether the labeled object is truncated (0 indicates that the object is not truncated). This parameter is mandatory.
- occluded: whether the labeled object is occluded (0 indicates that the object is not occluded). This parameter is mandatory.
- difficult: whether the labeled object is difficult to identify (0 indicates that the object is easy to identify). This parameter is mandatory.
- confidence: confidence score of the labeled object. The value range is 0 to 1. This parameter is optional.
- bndbox: bounding box type. This parameter is mandatory. For details about the possible values, see Table 2.
|
Table 2 Description of bounding box typestype
|
Shape
|
Labeling Information
|
bndbox
|
Rectangle
|
Coordinates of the upper left and lower right points
<xmin>100<xmin>
<ymin>100<ymin>
<xmax>200<xmax>
<ymax>200<ymax>
|
Example of the label file in KITTI format:
<annotation>
<folder>test_data</folder>
<filename>260730932.jpg</filename>
<size>
<width>767</width>
<height>959</height>
<depth>3</depth>
</size>
<segmented>0</segmented>
<object>
<name>bag</name>
<pose>Unspecified</pose>
<truncated>0</truncated>
<occluded>0</occluded>
<difficult>0</difficult>
<bndbox>
<xmin>108</xmin>
<ymin>101</ymin>
<xmax>251</xmax>
<ymax>238</ymax>
</bndbox>
</object>
</annotation>